

It is a location in The Last Witch Hunter. not slowly poke them till a debuff proc.so going for % Damage Increase along the Chaos,Vitality,Cold,Pierce & Bleed Devotion is better IMO.The Witch Prison is an underground prison used for incarceration of every criminal witch and warlock brought to justice by the Axe and Cross order and punished by the Witch Council for breaking the law and for violating the peaceful truce between humans and witches. you want the enemy to die almost instantly or within 3 secs. Personally i dont think Assassins Blade or Debuff Skills on Attack is worth the effort. You would want to Gear up and Keep Hellhound to the point where you start dishing out more damage than your Hound,then you can reset the 16 skills point to invest in whichever you uld even try rushing more endgame skills like Execute with those 16 points in mind.Īim To get all the Resistances roughly 20-50% each,Frozen heart for Rings,Soul Shard for Amulet, would be ideal.generally you might consider weapons along the Cold,Pierce,Chaos, Affinity as you have Damage Modifiers for those from Dual Blades and Witchfire. Physique & Cunning Distribution is Up to You,attribute from Both Classes Lean towards Cunning and Spirit, So Investing in Physique Cannot go Wrong, Keep an Eye on Hit Chance and invest in Cunning per Weapon Requirement or if your hit chance is under 90%,Note: Maxing Anatomy of Murder with just 20 Points in Cunning Ensures you have enough Cunning to Equip Everything.


later it can be swapped for Soul Shard.1 point In Mark of Dreeg is all you need Hp restore, As if doesn't increase beyond 15% while Pneumatic Burst you can increase to a desired %. If you want to use more different skills along the way consider Phantasmal armor as the energy drained will definitely keep your energy bar filled up. Hellhound is for fast leveling,while you build up the basics of the build, going Dual blades with Solaels Witchfire, with two healing skills Mark of Dreeg and Pneumatic Burst and Shadow Strike for Movement Utility, Belgothian Shears for clearing mobs.
